Software Engineer | Unity Developer | AR/VR Specialist
Based in Berlin, Germany
- Software Engineering — Designing scalable server-side architecture and translating business requirements into backend systems. Built an authoritative game server in Rust from scratch, handling client-server communication, state validation, and concurrent connections. Check this project out under this link
- Backend & Microservices — designing distributed systems, RESTful APIs, and event-driven architectures (Java Spring, Python Fast API, AWS Services)
- Systems Engineering — low-level networking, concurrency, and performance optimization (Rust, C++)
- Full-Stack Development — end-to-end features from database schema to UI, using Vue.js, React, and TypeScript
- DevOps & CI/CD — containerized deployments with Docker, automated pipelines with Jenkins, release ownership across multiple production apps
- AR/VR Development — Building cross-platform AR applications with AR Foundation, ARKit, ARCore, XR Interaction Toolkit, and OpenXR. Shipped 10+ AR projects at ZAUBAR, including haptic feedback integration for VR.
- Game Development — Creating games in Unity with a focus on clean architecture, state machines, and multiplayer networking. Built a fully authoritative Rust game server supporting 200+ concurrent players.
Languages
Backend:
Databases:
DevOps & Cloud:
AI Tools:
AR/VR & Graphics
Web & Tools
Other:
A 3D multiplayer territory-capture game with an authoritative Rust server supporting 200+ concurrent players. Full client-server communication pipeline with server-side game state validation to prevent cheating. Built with Unity URP, Protobuf/WebSocket networking, and procedural mesh rendering.
Repos: Unity Client · Rust Server
A physics-accurate 3D solar system simulation built from scratch using C++17 and OpenGL 3.3. Custom rendering engine with modular architecture, custom shaders, camera systems, and scene management — no game engine used.
A VR tower defense game built in Unity with XR Interaction Toolkit, featuring spatial tower placement and real-time enemy pathing. Tower AI uses a state machine architecture for clean, extensible combat logic.
A 4X strategy game developed in Unity as a bachelor thesis project at Lublin University of Technology, showcasing complex game systems and custom shader work.
- LinkedIn: in/danylo-golosov-047bb8212
- Portfolio: wallerthedeveloper.itch.io
- Email: golo7ov.danil@gmail.com