Skip to content
View WallerTheDeveloper's full-sized avatar

Block or report WallerTheDeveloper

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
WallerTheDeveloper/README.md

Hi, I'm Danylo Golosov

Software Engineer | Unity Developer | AR/VR Specialist

Based in Berlin, Germany

What I Do

  • Software Engineering — Designing scalable server-side architecture and translating business requirements into backend systems. Built an authoritative game server in Rust from scratch, handling client-server communication, state validation, and concurrent connections. Check this project out under this link
  • Backend & Microservices — designing distributed systems, RESTful APIs, and event-driven architectures (Java Spring, Python Fast API, AWS Services)
  • Systems Engineering — low-level networking, concurrency, and performance optimization (Rust, C++)
  • Full-Stack Development — end-to-end features from database schema to UI, using Vue.js, React, and TypeScript
  • DevOps & CI/CD — containerized deployments with Docker, automated pipelines with Jenkins, release ownership across multiple production apps
  • AR/VR Development — Building cross-platform AR applications with AR Foundation, ARKit, ARCore, XR Interaction Toolkit, and OpenXR. Shipped 10+ AR projects at ZAUBAR, including haptic feedback integration for VR.
  • Game Development — Creating games in Unity with a focus on clean architecture, state machines, and multiplayer networking. Built a fully authoritative Rust game server supporting 200+ concurrent players.

Tech Stack

Languages

Java C# C++ Rust Python Swift TypeScript

Backend:

Spring Spring Boot Node.js Apache Kafka

Databases:

PostgreSQL MongoDB

DevOps & Cloud:

Docker Jenkins AWS Git

AI Tools:

Claude GitHub Copilot

AR/VR & Graphics

ARKit ARCore OpenXR OpenGL Blender

Web & Tools

Vue.js TypeScript Tailwind CSS Jenkins Firebase

Other:

Unity OpenGL

Featured Projects

A 3D multiplayer territory-capture game with an authoritative Rust server supporting 200+ concurrent players. Full client-server communication pipeline with server-side game state validation to prevent cheating. Built with Unity URP, Protobuf/WebSocket networking, and procedural mesh rendering.

Repos: Unity Client · Rust Server

A physics-accurate 3D solar system simulation built from scratch using C++17 and OpenGL 3.3. Custom rendering engine with modular architecture, custom shaders, camera systems, and scene management — no game engine used.

A VR tower defense game built in Unity with XR Interaction Toolkit, featuring spatial tower placement and real-time enemy pathing. Tower AI uses a state machine architecture for clean, extensible combat logic.

A 4X strategy game developed in Unity as a bachelor thesis project at Lublin University of Technology, showcasing complex game systems and custom shader work.

Let's Connect

Pinned Loading

  1. solar-system-opengl solar-system-opengl Public

    A physics-accurate 3D solar system simulation built from scratch using C++17 and OpenGL 3.3. This project demonstrates a custom rendering engine with clean architecture, modular design, and extensi…

    C

  2. vr-tower-defense vr-tower-defense Public

    A Virtual Reality tower defense game built with Unity, featuring immersive spatial gameplay where players defend their headquarters using strategic tower placement. Project uses Passthrough feature

    C# 1

  3. paperio-clone paperio-clone Public

    Paper.io 2 clone — 3D multiplayer territory-capture game built with Unity URP. Authoritative Rust server, client-side prediction, procedural mesh rendering, Protobuf/WebSocket networking

    C# 1

  4. rust-server rust-server Public

    Authoritative Rust game server for a multiplayer Paper.io 2 clone with UDP/WebSocket networking and a Unity 3D client

    Rust

  5. walnut-paste walnut-paste Public