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A Unity-based general-purpose game combat framework focused on skill systems and battle logic. Features frame-synchronized networking, data-driven skill pipelines, event-driven triggering, hierarchical FSM, and a pure C# runtime for server-side execution.
The Same Walls is a short narrative puzzle game set entirely in a single room. You play as Caleb, a teenager who overhears fragments of conversation through his door at the start of each act. By completing small tasks and leaving the room, you gradually uncover the story unfolding beyond the walls.
A repository for the mono_trigger tool built by me. Releases should be taken as the most recent authoritative version, anything in a branch could very well be code that is still being worked on. Please file a bug report if you encounter any issues.
PulsePins provides a programmable timing core for dozens of digital pins, suitable for pulse sequences, triggers, multiplexing, and general lab ‘digital glue’