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A grid-based strategic multiplayer game implemented in Java using Greenfoot, featuring chain-reaction mechanics, turn-based gameplay, and state-driven grid updates. Demonstrates algorithmic propagation logic, game state management, and interactive system design.
A Java Swing-based number puzzle game featuring dynamic grid generation, move validation, and interactive state updates. Supports multiple grid sizes (3×3 to 6×6) with randomized initialization and logic-driven gameplay, demonstrating problem-solving algorithms and GUI-based application design.