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4 changes: 2 additions & 2 deletions examples/STRESS-TV.md
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,7 @@ call counts — without it you only get the bottom-left count/tier HUD.
| Left / Right | cycle scene tier (rect → +image → +text → full card) |
| Enter (OK) | toggle an alpha pulse on every card (per-frame churn) |

Ladder: 50, 100, 200, 400, 800, 1200, 1600, 2000, 3000, 4000
Ladder: 50, 100, 200, 400, 800, 1200, 1600, 2000, 3000
(scaled by `?multiplier=N`).

## Method
Expand Down Expand Up @@ -56,7 +56,7 @@ tiers to benefit more than rect-only.

## Results sheet

Device: ****\_\_**** Backend (overlay line 2): ****\_\_**** Target FPS: \_\_\_\_
Device: \***\*\_\_\*\*** Backend (overlay line 2): \***\*\_\_\*\*** Target FPS: \_\_\_\_

### Crossover sweep (res 720, VAO on, full cards / tier 4)

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2 changes: 1 addition & 1 deletion examples/tests/stress-tv.ts
Original file line number Diff line number Diff line change
Expand Up @@ -49,7 +49,7 @@ const IMAGES = [lightning, rocko, testscreen, robot, environment, elevator];

// Card-count ladder. Up/Down move one rung so the whole range is reachable in
// a handful of remote presses from the couch.
const COUNT_LADDER = [50, 100, 200, 400, 800, 1200, 1600, 2000, 3000, 4000];
const COUNT_LADDER = [50, 100, 200, 400, 800, 1200, 1600, 2000, 3000];

const TIER_NAMES = [
'1: rounded rect only',
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