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Bindless Renderer

A real-time renderer written in Rust using WebGPU (wgpu) with WGSL shaders, featuring bindless resource management, PBR materials with diffuse/normal/MRAO maps, and a modern rasterization pipeline.

TODO LIST:

  • Shaders for Metallic-Specular PBR workflow;
  • Simple, static Image-Based Lighting implementation;
  • GLTF format support.

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A Bindless Renderer written with WGPU

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