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Releases: Colby-O2/VNTG

1.1.0

26 Mar 01:21

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Bug Fixes

Fixed an oversight in the dithering code that caused lag in builds, especially in WebGL
Fixed a naming error in assembly definition files
Fixed an issue in the pixelation code where the skybox would bleed into the scene when fog was enabled
Fixed Memory leak in CRT shader
Converted the pixelation parameter into a Vector2
Fixed a mipmapping issue that caused block artifacts when downsampling textures
Added a script that automatically includes PSX/CRT shaders in the Always Include Shaders list
Other small fixes in the codebase

New Features

Added support Unity 6.4
Added toggles for screen bending effect in the CRT shader and dithering in the PSX shader
Added support for colored (additive) dithering based on color precision level
Added luminance and per-channel multiplicative dithering
Added Nintendo 64-style texture sampling
Added Hue, Saturation, and Lightness controls for textures in the PSX material