diff --git a/examples/STRESS-TV.md b/examples/STRESS-TV.md index 5aca234..333d9b1 100644 --- a/examples/STRESS-TV.md +++ b/examples/STRESS-TV.md @@ -26,7 +26,7 @@ call counts — without it you only get the bottom-left count/tier HUD. | Left / Right | cycle scene tier (rect → +image → +text → full card) | | Enter (OK) | toggle an alpha pulse on every card (per-frame churn) | -Ladder: 50, 100, 200, 400, 800, 1200, 1600, 2000, 3000, 4000 +Ladder: 50, 100, 200, 400, 800, 1200, 1600, 2000, 3000 (scaled by `?multiplier=N`). ## Method @@ -56,7 +56,7 @@ tiers to benefit more than rect-only. ## Results sheet -Device: ****\_\_**** Backend (overlay line 2): ****\_\_**** Target FPS: \_\_\_\_ +Device: \***\*\_\_\*\*** Backend (overlay line 2): \***\*\_\_\*\*** Target FPS: \_\_\_\_ ### Crossover sweep (res 720, VAO on, full cards / tier 4) diff --git a/examples/tests/stress-tv.ts b/examples/tests/stress-tv.ts index 8be70ed..45ae687 100644 --- a/examples/tests/stress-tv.ts +++ b/examples/tests/stress-tv.ts @@ -49,7 +49,7 @@ const IMAGES = [lightning, rocko, testscreen, robot, environment, elevator]; // Card-count ladder. Up/Down move one rung so the whole range is reachable in // a handful of remote presses from the couch. -const COUNT_LADDER = [50, 100, 200, 400, 800, 1200, 1600, 2000, 3000, 4000]; +const COUNT_LADDER = [50, 100, 200, 400, 800, 1200, 1600, 2000, 3000]; const TIER_NAMES = [ '1: rounded rect only',