I'm Adam, a game developer & toolmaker based in Poland.
I'm at my best when I'm making other people's work easier: building tools and pipelines that let designers, artists, and writers move faster and fight their engines less.
You'll find my most interesting projects pinned below - my current favorite is Odyssey Engine, a from-scratch C++23 engine with a native C#/WPF editor.
I enjoy exploring new languages, engines, and frameworks, which naturally led me to a fairly versatile skillset:
Languages: C#, C++, C, Python, TypeScript, JavaScript
Stack: Unity, Unreal Engine, .NET, React.js, Node.js, Next.js
UI: WPF, Slate, Qt
Workflow: CI/CD, Git, SVN, Plastic SCM
Cloud: AWS, Microsoft Azure
DCC Software: Blender, Maya
Task Management: Jira, Trello, Notion, Miro, Milanote, GitHub Projects
General Expertise: Multithreading, memory management, profiling, debugging, algorithms & data structures, clean architecture, polymorphism
A bit more about me:
- Strong believer in pragmatic, user-driven tools development
- I'd rather sit with an artist and watch them use my tool than guess what they need
- Outside of work: calisthenics, long-distance running, piano, narrative-driven games, tabletop RPGs, anime, drawing, and far too much tea