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(Feature Request) ModulePartVariants Parity #8

@68-RPM

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@68-RPM

(Copied from my identical, now-closed issue on Blowfishpro's version of the repository)

If I may politely ask, for my use cases I would like these two additions, if they are not too big in scope. If they are too big in scope, I will retract this.

  1. A B9 Equivalent to the block EXTRA_INFO {} with boolean reverseDeployDirection seen on Breaking Ground propellers
  2. A B9 hook into the ModulePartVariants hack that allows colored fairings to behave - currently, if fairings are made to use b9 instead of variants, the procedural element will become unlit (in the VAB view only) and be stuck as a white shell.
  3. The ability to resize attachment nodes, alongside moving their XYZ
  4. Additional texture block features from ModulePartVariants - most importantly, _Shininess used for light props in restock, materialName used for light props in restock, shader used to switch KSP/Bumped Specular / KSP/Specular in restock on the 1.25m tanks

I am replacing all stock and modded variants from the base game (which are possible to, given these limitations) with B9 switches in a patch pack I am working on, and would need these to port fairings and fan blades (the third is optional). I do apologize if I am asking for a lot, I understand the uninformed may tend to chronically underestimate programmers!

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