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GamerStack.cpp
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169 lines (138 loc) · 3.14 KB
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#include "GamerStack.h"
GamerStack::GamerStack()
{
first = nullptr;
elementNum = 0;
}
GamerStack::GamerStack(int firstData)
{
Node* firstNode = new Node(firstData);
first = firstNode;
elementNum = 1;
}
GamerStack::GamerStack(GamerStack& copyStack)
{
first = copyStack.getFirst();
elementNum = copyStack.getElementNum();
}
Node* GamerStack::getFirst()
{
return first;
}
void GamerStack::push(int data)
{
if (first != nullptr) {
Node* newFirst = new Node(data);
newFirst->setNext(first);
first = newFirst;
}
else {
first = new Node(data);
}
++elementNum;
}
int GamerStack::pop()
{
Node* newFirst = first->getNext();
int dataToReturn = first->getData();
elementNum -= 1;
delete first;
first = newFirst;
return dataToReturn;
}
std::string GamerStack::isEmpty() const
{
if (first == nullptr) {
return "The stack is empty!";
}
else {
return "The stack has some stuff...";
}
}
int GamerStack::getElementNum() const
{
return elementNum;
}
void GamerStack::remove(int index)
{
if (first != nullptr && index < elementNum) {
Node* iterator = first;
Node* prior = nullptr;
for (int i = 0; i < index; ++i) {
iterator = iterator->getNext();
if (i == index - 2) {
prior = iterator;
}
}
prior->setNext(iterator->getNext());
//std::cout << prior->getData() << " " << iterator->getData(); the debug line that saved my life
delete iterator;
elementNum = elementNum - 1;
}
else if (first == nullptr) {
std::cout << "first is nullptr, nothing to remove lol" << std::endl;
}
else if (index > elementNum) {
std::cout << "bigger number then there are elements in list, doofus" << std::endl;
}
else {
std::cout << "ERROR that isnt the other 2 related to remove" << std::endl;
}
}
void GamerStack::clearStack()
{
if (first != nullptr) {
int numOfElements = elementNum;
for (int i = 0; i < numOfElements; ++i) {
pop();
}
elementNum = 0;
first = nullptr;
}
else {
std::cout << "first is nullptr, cant clear what aint there" << std::endl;
}
}
void GamerStack::printStack() const
{
if (first != nullptr) {
std::cout << "Gamer Stack printout:" << std::endl;
Node* temp = first; //temp is the variable to be printed
for (int i = 0; i < elementNum; ++i) {
std::cout << temp->getData() << std::endl;
temp = temp->getNext();
}
}
else {
std::cout << "stack is empty buddy, stack some items" << std::endl;
}
}
void GamerStack::saveStack() const
{
if (first != nullptr) {
std::ofstream save;
save.open("save.txt");
if (save.is_open()) {
Node* temp = first; //temp is the variable to be printed
for (int i = 0; i < elementNum; ++i) {
save << temp->getData() << " ";
temp = temp->getNext();
}
}
save.close();
std::cout << "Stack saved!" << std::endl;
}
else {
std::cout << "stack is empty buddy, stack some items" << std::endl;
}
}
GamerStack::~GamerStack()
{
if (first != nullptr) {
int numOfElements = elementNum;
for (int i = 0; i < numOfElements; ++i) {
pop();
}
}
first = nullptr;
}